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RayFire Studios

RayFire is developing for Artists and by Artists, we know how to make workflow Easy to learn and Intuitive to use but still provide High Efficiency.

It will be enough to watch one hour of video tutorials to start using RayFire in your projects. We really want you to start use RayFire and have Fun from it as soon as possible so just Install it and Use.

RayFire license is Perpetual and provides one year of Support and Maintenance which includes all new releases for Free. After a year you can Upgrade your license and get one more year. New feature in this build is completely new advanced dynamic simulation workflow which based on Bullet object and Rigid modifier.

New dynamic simulation workflow allows you to setup your simulation much more faster, easier and in more intuitive way since we removed boring routine and left pure fun. New feature in this build is Shatter modifier. New feature in build 1. Current RayFire Bullet v1 build supports only Rigid Body simulation, it allows to use the same dynamic simulation features supported by PhysX engine, except Constraints.


I have never witnessed a faster development cycle of a production tool outside of a studio. RayFire paid for itself with one push of a button. This is a must have tool for adding chaos to your effects shots.

It has saved our team countless hours of mesh preparation, and with the fantastic support of Mir Vadim, its fast becoming a integral weapon in our arsenal!

Not only can it allow you to easily achieve complex visual effects, but also save you 3de of work hours constructing complicated effects shots and allow you to knock out professional visual effects shots quickly and professionally!

Rayfire Tutorial – Lagspike

Tetrahedron based damaging and fragmentation. RayFire simulation and fragmentation technical demonstration.

Allows to fragment geometry into bricks and provides wide variety of options to control bricks layout. Rocksteady Studios used RayFire for Batman: Blizzard used RayFire for Diablo 3 cinematics.


Rayfire Tutorial

RayFire Asperity modifier allows you to add detalization to simple fragments. RayFire Trace object allows you to trace images into fragments.

Creates dynamic simulation and demolishes objects accordingly to their material and collision strength during simulation.

Each fragment can be demolished further with proper amount of collision strength. Tutoial realtime Voronoi shatter modifier. Allows to quickly fragment geometry to Bricks or Stones. Allows to cache geometry and animation in single file to store it outside of scene. Image tracing aryfire fragments. Groups simple fragments into more complex clusters. Allows You to create all kinds of explosions.


Ability to draw cuts over your objects by mouse. Adds detalization to simple geometry and makes them much more realistic.

Advanced Slice modifier with all features You may need. Animated 3D Cracks inside refractive object. Creates voxels using geometry volume.

Allows to use Shapes as stensil to fragment objects. RayFire Full Full license provides access to latest build with all released features.

Production Proven

Includes one year of support and maintanance. RayFire Educational Educational license provides access to all released features. It is fully functional and has no limitations, but it is for learning purposes only.

RayFire Upgrade Upgrade provides access to latest build and one year of support and fayfire. Customers of builds 1.

RayFire Cache Maya Full license provides access to latest build.

Easy to Learn, Easy to Use.